We have seen a major increase in the usage of virtual meetings in the past year and the existing platforms cannot cater to everyone's custom needs. Also, building a custom feature-rich solution for your need from scratch is not a great option as you need to manage a lot of tasks, this is where VideoSDK.live comes to rescue.

With video SDK you can build a customized Video Chat App with all features your need. We will see in this guide, how you can build a video chat app using Javascript.

Prerequisites

  1. Node.js v12+
  2. NPM v6+ (comes pre-installed with newer Node versions)
  3. You should have a video SDK account to generate token. Visit video SDK dashboard to generate token.

Project Structure

root
 ├── index.html
 ├── assets
 │    ├── css
 │    │    ├── index.css
 │    ├── js
 │         ├── index.js

Implementation

Step 1: Adding VideoSDK

Update the index.html file with the <script ... /> as shown to add the VideoSDK Javascript SDK to your project.

<html>
  <head>
    ....
  </head>
  <body>
    .....
    <script src="https://sdk.videosdk.live/js-sdk/0.0.20/videosdk.js"></script>
  </body>
</html>

If you don't want to use <script ... /> you can use npm to install VideoSDK in your project.

npm install @videosdk.live/js-sdk

//or you can use yarn
yarn add @videosdk.live/js-sdk

Step 2: Creating the UI

For the interface, we will have simple Join and Create Meeting meeting buttons which will join and create a new meeting room respectively.

The meeting room will show the local participant view, remote participant view and show buttons to toggle mic, webcam, and leave the meeting.

<html>
  <head>
    <!--favicon-->
    <link
      rel="shortcut icon"
      href="https://videosdk.live/favicon/favicon.ico"
    />
    <meta charset="UTF-8" />
    <link rel="stylesheet" href="./assets/css/index.css" />
    <!--add necessary bootstrap links here -->
    ...
  </head>
  <body class="bg-secondary">
    <!--join-screen-->
    <div
      id="join-screen"
      class="flex flex-row align-items-center justify-content-center h-100" >
      <button
        class="btn btn-primary"
        id="btnCreateMeeting"
        onclick="meetingHandler(true)" >
        New Meeting
      </button>
      <input
        type="text"
        id="txtMeetingCode"
        placeholder="Enter Meeting Code .." />
      <button
        id="btnJoinMeeting"
        onclick="meetingHandler(false)"
        class="btn btn-primary" >
        Join
      </button>
    </div>
      
    <!--grid-screen-->
    <div id="grid-screen">
      <div>
        <input
          type="text"
          class="form-control navbar-brand"
          id="lblMeetingId"
          readonly
        />
        <button class="btn btn-dark" id="btnToggleMic">Unmute Mic</button>
        <button class="btn btn-dark" id="btnToggleWebCam">Disable Webcam</button>
        <button class="btn btn-dark" id="btnLeaveMeeting">Leave Meeting</button>
      </div>
      <br />
      <div id="videoContainer"></div>
      <div
        style="position: absolute;
              top: 10px;
              right: 0px;
              height: 50%;
              overflow-y: scroll;" >
        <h3>Participants List</h3>
        <div id="participantsList"></div>
      </div>
    </div>
      
    <!--scripts-->
    <script src="./assets/js/config.js"></script>
    <script src="./assets/js/index.js"></script>
    <script src="https://sdk.videosdk.live/js-sdk/0.0.20/videosdk.js"></script>
  </body>
</html>

You can get the complete custom CSS style from here.

We will declare all the DOM variables we will need in the index.js file.

//DOM elements
let btnCreateMeeting = document.getElementById("btnCreateMeeting");
let btnJoinMeeting = document.getElementById("btnJoinMeeting");
let videoContainer = document.getElementById("videoContainer");
let btnLeaveMeeting = document.getElementById("btnLeaveMeeting");
let btnToggleMic = document.getElementById("btnToggleMic");
let btnToggleWebCam = document.getElementById("btnToggleWebCam");

Step 3: Meeting Implementation

To start the meeting implementation, we will need the token so if you don't have one, you can generate it from here.

  1. Now update your token in the index.js file as shown to add the token in the script and add a validator.
//variables
let token = "YOUR_TOKEN_HERE";

//handlers
async function tokenGeneration() {
  //Update this function with a server-side token generation for Production version
  if (token != "") {
    console.log("token : ", token);
  } else {
    alert("Please Provide Your Token First");
  }
}

2. We have got the token. Now we will add the meetingHandler which will create or join a meeting room.

//variables
let meetingId = "";

async function meetingHandler(newMeeting) {
  let joinMeetingName = "JS-SDK";
  
  tokenGeneration();
  if (newMeeting) {
    const url = `${API_BASE_URL}/api/meetings`;
    const options = {
      method: "POST",
      headers: { Authorization: token, "Content-Type": "application/json" },
    };

    const { meetingId } = await fetch(url, options)
      .then((response) => response.json())
      .catch((error) => alert("error", error));
    document.getElementById("lblMeetingId").value = meetingId;
    document.getElementById("home-screen").style.display = "none";
    document.getElementById("grid-screen").style.display = "inline-block";
    startMeeting(token, meetingId, joinMeetingName);
  } else {
    document.getElementById("lblMeetingId").value = meetingId;
    document.getElementById("home-screen").style.display = "none";
    document.getElementById("grid-screen").style.display = "inline-block";
    startMeeting(token, meetingId, joinMeetingName);
  }
}

3. Now the meetingId is either generated or updated with the value user entered. After this, startMeeting() is triggered which is responsible to initialize the meeting with the required configuration and join the meeting.

function startMeeting(token, meetingId, name) {
  // Meeting config
  window.ZujoSDK.config(token);

  // Meeting Init
  meeting = window.ZujoSDK.initMeeting({
    meetingId: meetingId, // required
    name: name, // required
    micEnabled: true, // optional, default: true
    webcamEnabled: true, // optional, default: true
    maxResolution: "hd", // optional, default: "hd"
  });

  //join meeting
  meeting.join();
}

4. Now we will create the local participant view.

function startMeeting(token, meetingId, name) {
  //...Meeting intializating and joining code is here

  //create Local Participant
  createParticipant(meeting.localParticipant.id);

  //local participant stream-enabled event
  meeting.localParticipant.on("stream-enabled", (stream) => {
    setTrack(
      stream,
      localParticipant,
      localParticipantAudio,
      meeting.localParticipant.id
    );
  });

}

//createParticipant
function createParticipant(participant) {

  //create videoElem of participant
  let participantVideo = createVideoElement(
    participant.id,
    participant.displayName
  );

  //create audioEle of participant
  let participantAudio = createAudioElement(participant.id);

  //append video and audio of participant to videoContainer div
  videoContainer.appendChild(participantVideo);
  videoContainer.appendChild(participantAudio);
}

// creating video element
function createVideoElement(id, name) {
  let videoFrame = document.createElement("div");
  videoFrame.classList.add("video-frame");

  //create video
  let videoElement = document.createElement("video");
  videoElement.classList.add("video");
  videoElement.setAttribute("id", `v-${id}`);
  videoElement.setAttribute("autoplay", true);
  videoFrame.appendChild(videoElement);

  //add overlay
  let overlay = document.createElement("div");
  overlay.classList.add("overlay");
  overlay.innerHTML = `Name : ${name}`;

  videoFrame.appendChild(overlay);
  return videoFrame;
}

// creating audio element
function createAudioElement(pId) {
  let audioElement = document.createElement("audio");
  audioElement.setAttribute("autoPlay", false);
  audioElement.setAttribute("playsInline", "false");
  audioElement.setAttribute("controls", "false");
  audioElement.setAttribute("id", `a-${pId}`);
  audioElement.style.display = "none";
  return audioElement;
}

//set the video or audio stream in the video element
function setTrack(stream, videoElem, audioElement, id) {
  if (stream.kind == "video") {
    // enablePermission(id);
    const mediaStream = new MediaStream();
    mediaStream.addTrack(stream.track);
    videoElem.srcObject = mediaStream;
    videoElem
      .play()
      .catch((error) =>
        console.error("videoElem.current.play() failed", error)
      );
  }
  if (stream.kind == "audio") {
    if (id == meeting.localParticipant.id) return;
    const mediaStream = new MediaStream();
    mediaStream.addTrack(stream.track);
    audioElement.srcObject = mediaStream;
    audioElement
      .play()
      .catch((error) => console.error("audioElem.play() failed", error));
  }
}

5. To show the remote participants, we will add the event listeners to meeting which will notify us when a participant joins or leaves the meeting.

function startMeeting(token, meetingId, name) {
  //... Meeting intialization and joining
  
  //... creating the local participant

  //participant joined
  meeting.on("participant-joined", (participant) => {
    //create viewe for participant who joined
    createParticipant(participant);
    
    //listen for the stream change
    participant.on("stream-enabled", (stream) => {
      setTrack(
        stream,
        document.querySelector(`#v-${participant.id}`),
        document.getElementById(`a-${participant.id}`),
        participant.id
      );
    });
  });

  // participants left
  meeting.on("participant-left", (participant) => {
    let vElement = document.querySelector(`#v-${participant.id}`);
    vElement.parentNode.removeChild(vElement);
    let aElement = document.getElementById(`a-${participant.id}`);
    aElement.parentNode.removeChild(aElement);
    participants = new Map(meeting.participants);
    //remove it from participant list participantId;
    document.getElementById(`p-${participant.id}`).remove();
  });

}

6. At last, we will add the event listeners to the toggle buttons and leave button.

function startMeeting(token, meetingId, name) {
  //... Meeting intialization and joining

  //...creating local participants

  //...remote participant listeners

  addDomEvents();
}

function addDomEvents() {
  btnToggleMic.addEventListener("click", () => {
    if (btnToggleMic.innerText == "Unmute Mic") {
      meeting.unmuteMic();
      btnToggleMic.innerText = "Mute Mic";
    } else {
      meeting.muteMic();
      btnToggleMic.innerText = "Unmute Mic";
    }
  });

  btnToggleWebCam.addEventListener("click", () => {
    if (btnToggleWebCam.innerText == "Disable Webcam") {
      meeting.disableWebcam();
      btnToggleWebCam.innerText = "Enable Webcam";
    } else {
      meeting.enableWebcam();
      btnToggleWebCam.innerText = "Disable Webcam";
    }
  });

  btnLeaveMeeting.addEventListener("click", async () => {
    // leavemeeting
    meeting.leave();
    document.getElementById("join-screen").style.display = "inline-block";
    document.getElementById("grid-screen").style.display = "none";
  });
}

Run and Test

To run the app you will need live-server. If you don't have it installed already you can do it using:

npm install -g live-server

Once you have the live-server installed, just run it using:

live-server

However, when deploying your JavaScript on the web, shorten it using javascript minifer. This tool will ensure that your code is parsed quickly by the server, improving the overall UX of the platform

Conclusion

With this, we successfully built the video chat app using the video SDK in Javascript. If you wish to add functionalities like chat messaging, screen sharing, you can always check out our documentation. If you face any difficulty with the implementation you can check out the example on GitHub or connect with us on our discord community.

More JavaScript Resources